President Simulator

What a paying subscriber actually costs you

Every channel on one definition. Signups are free, so the paying number is the only one that counts.

2 ads live

Paid spend, 30 days

£13.8k

Meta and X combined

New subscribers

826

From 11,710 signups

Blended cost per sub

£16.71

Lifetime value is about £20 monthly, £59.99 annual

Best paid channel

Meta

£17.27 per subscriber

What I'd do this week

Ranked by impact. We go through these together every week.

Updated Monday
1

Move £2,000 a month of X budget onto the face creatives on Meta

Meta returns a subscriber at £17.27 against £25.77 on X, and lifetime value is about £20. X is losing money on every one it brings in.

Low effortTogetherHigh

+40 to +75

extra paying subscribers a month

2

Put real effort into Discord as an acquisition channel, not just a community

It converts 14.0% against X's 6.0%, sends 44% annual buyers, and costs nothing. Your best channel, untreated as one.

Medium effortYouHigh

3x

conversion rate versus X, at zero media cost

3

Cut the approval-map static and replace it with two more gameplay clips

£33 a subscriber against a £20 lifetime value, and fatiguing at 3.4x frequency.

Low effortMeHigh

-£700

monthly spend released for testing

4

Trigger a second scenario at the end of a first career

38% of churn lands on players who finished a term with nothing queued next.

Medium effortTogetherEarly read

30% to 24%

monthly churn, if it lands

Where that gets you in 90 days

Same spend, different allocation.

Current trajectory

826

subscribers / mo

£16.71

per subscriber

30%

monthly churn

If we act on the four above

1,010

subscribers / mo

£13.70

per subscriber

26%

monthly churn

Assumes the budget shift holds its efficiency at scale, which it usually will not hold perfectly, so the real number sits between the two columns. Churn improvement assumes the end-of-career trigger ships. Recalculated every week against what actually happened rather than left as a forecast.

Channel performance

Sorted by cost per paying subscriber. Community channels carry no spend.

ChannelSpendSignupsSubscribersSignup to subCost per subscriberOn annual
M

Meta

Paid

£3.8k

3,1802206.9%£17.27
22%
X

X

Paid

£10k

6,4203886.0%£25.77
14%
R

Reddit

Community

None

1,240967.7%No spend
31%
D

Discord

Community

None

87012214.0%No spend
44%

What this view is for

  • Annual buyers are worth about three times a monthly one. Discord sends the highest share of them and costs nothing. X sends the lowest share and costs the most. That gap is invisible without this table.
  • Signup volume is a vanity number here. X sends twice the signups Meta does and converts a smaller share of them into subscriptions.
  • The decision this drives is where the next thousand dollars goes, reviewed every week on what the table says rather than on which channel feels like it is working.

The hidden cost

£1.6k

Inference spent on the 10,884 signups that never subscribed

Signup is free and every turn fires dozens of AI calls, so a badly targeted click costs twice. Once in ad spend, once in tokens. Cutting the sources that produce free-only players is the fastest saving available.

Concept view on sample data sized against your real inputs: £5.99 monthly or £59.99 annual, roughly 30 percent monthly churn, and the current X budget. Live numbers replace these once the pixel and events are wired.