President Simulator

Retention, and what it does to your ad budget

Churn is your biggest lever on acquisition. Every point changes what you can afford per player.

Monthly churn

30%

About 3.3 months per subscriber

Subscriber value now

£20

Monthly plan, at current churn

At 20% churn

£30

5 months, 50 percent more to spend

Best source at day 90

Discord

64% still subscribed

Retention by acquisition source

Share of paying subscribers still active. This is the number that decides which channel actually deserves budget.

SourceDay 7Day 30Day 60Day 90On annual
Discord96%83%71%
64%
44%
Reddit93%74%58%
49%
31%
Meta, face creative91%72%55%
46%
28%
Meta, broad88%64%42%
31%
16%
X89%61%44%
34%
14%

Discord keeps 64 percent of its subscribers to day 90 while Meta, broad keeps 31 percent. Two subscribers acquired on the same day are worth roughly double each other depending only on where they came from.

At risk right now

Saves fire at the moment, not as a winback after they have gone.

291

Kept in the last 30 days

Finished a term, nothing started since

Within 24 hours of the final month

412

players

Fresh scenario suggested, plus a Discord invite

Active

No session in 10 days

Before the next renewal date

688

players

Nudge with an unplayed era or premium mode

Active

Abandoned mid-career, losing term

After the second abandoned session

204

players

Difficulty guidance and a scenario restart offer

Active

Renews in 3 days, low engagement

72 hours pre-renewal

156

players

Surface what they have not tried yet on premium

Active

The Discord is already the strongest retention surface you have, so the triggers point players into it rather than trying to build a new habit somewhere else.

Where subscribers actually leave

Churn clusters at moments rather than spreading evenly, which makes it fixable.

First career finished

38%

They completed a 48-month term and had nothing queued next

Month 2 renewal

24%

Charged again before playing a second scenario

Stalled mid-career

19%

Last session ended inside a losing term

Everything else

19%

No single dominant pattern

A player who finishes a 48 month term with nothing queued next is a solvable problem. A trigger into a fresh scenario or into your Discord at that exact moment is worth more than any bid adjustment.

Audiences pushed back to Meta

This is where retention data turns into cheaper acquisition.

Retained subscribers, 90 days

4,820 players

Seed signal

Players still subscribed at day 90. What Meta should be matching against.

Annual plan buyers

1,640 players

Seed signal

Worth roughly three times a monthly subscriber on day one.

Churned inside 30 days

3,110 players

Excluded

Suppressed so spend stops chasing the pattern that already failed.

Signed up, never played

9,740 players

Excluded

Free accounts burning inference with no path to a subscription.

Built from players who stayed and paid rather than players who clicked. Political ads sit in a restricted category on Meta, so which audience tools are available gets confirmed at setup. The underlying data is the same either way.

What a high-value subscriber looks like

Political ads run in a restricted category where audience targeting is limited, so creative and the offer are the levers. This profile is the brief.

Comes from Discord or your own subreddit

Community-native players convert 2-3x better. Make creative that looks like the community, not like an ad.

Buys annual, not monthly

44% of Discord subscribers take annual. Lead with the annual framing for community-sourced traffic.

Plays multiple scenarios in week one

Breadth in the first week predicts staying. Show scenario variety in creative rather than a single run.

Started on a face-led creative

Face creative brings the cheapest subscribers and they retain better. Weight production toward it.

Stays past the second renewal

The month-2 charge is the cliff. Offer and onboarding work harder there than any ad does.

Concept view on sample data. The churn moments shown are a hypothesis based on how the game is structured, a free tier capped at month 12 and a full career running 48 months. Real cohort data either confirms it or points somewhere better.