PPresident Simulator

Creative

Upload, swap, and pause from here. Every ad is scored on paying subscribers rather than clicks, so the winner is the one that produced revenue.

Testing pace

5 this month

Creatives tested

3 months

Typical time to consistent winners

Targeting is largely commoditized now, so creative is what the algorithm optimizes against. Volume and variety of concepts is the lever, and the target scales with whatever budget you set. Your Twitch and YouTube footage is the cheapest source of it you own.

Pushes straight to the ad account. No Ads Manager needed.

What kind of president would you be

Ported from X, top performer

Live
Video

Signups

1,180

Paying

79

Per payer

$19

Impressions412,000

Your best X creative. Carried over as the Meta control.

Spend $1.5k

Twitch cut, first term collapse

Clipped from a streamer VOD

Live
VideoFace on screenBest cost per payer

Signups

1,042

Paying

88

Per payer

$13

Impressions298,000

A face on screen. Best cost per paying subscriber in the account.

Spend $1.1k

Approval map, 50 states reacting

Hero graphic from the site

Testing
Static

Signups

402

Paying

21

Per payer

$42

Impressions186,000

Strong on X, weaker here. The map reads as a chart in feed.

Spend $890

YouTube reaction, cabinet betrayal

Clipped from a creator video

Testing
VideoFace on screen

Signups

388

Paying

26

Per payer

$27

Impressions143,000

Second face test. Early but tracking with cr-02.

Spend $710

Type any policy, watch it land

Screen capture, gameplay

Paused
Video

Signups

168

Paying

6

Per payer

$107

Impressions92,000

Cut on day 9. Cost per paying subscriber ran past £80.

Spend $640

Whacko Mode, premium unlock

Premium feature set

Queued
Carousel

Signups

0

Paying

0

Per payer

None

ImpressionsNot started

Built and waiting. Next in the test queue.

Spend none

What the board is telling you

  • Faces beat graphics. Both clips with a person on screen are producing cheaper paying subscribers than the approval map, even though the map is your strongest performer on X. Different platform, different feed.
  • Kill decisions get made on paying subscribers. The gameplay capture pulled respectable signups and almost no subscriptions, which is exactly the ad that looks fine on a clicks dashboard and quietly loses money.
  • The queue is the point. A channel starved of creative volume reads as a channel that does not work. Keeping the queue full is what separates the two, and it is why the honest window on this is about three months.

Concept view on sample data. Upload and status controls are live in this demo so you can see the flow, and they do not connect to a real ad account here.